The player must use direction keys.
The player is a fish who must eat certain fish and avoid other fish.
The obstacles that will stop the player from achieving the goal are poisonous fish that cannot be eaten.

The score constantly goes up as the player progresses, and it's boosted by eating fish. The player has 3 lives but the game ends if they run out.

Comments

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I think changing pickup count to fish eaten would have made more sense. Also, finding sound effects that fit in an underwater environment. The sound effects that currently play remind me of old Game & Watch games.